Roblox reports $1.6 billion revenue in Q3 2026
The company's revenue grew 16% year-over-year while bookings declined 12%.
Roblox Corporation reported $1.6 billion in revenue for the third quarter ended September 30, 2026, representing a 16% increase year-over-year. Bookings for the quarter reached $1.7 billion, down 12% compared to the same period in 2025.
The company posted a consolidated net loss of $230 million, an improvement from the $258 million loss in Q3 2025. Adjusted EBITDA increased to $138 million from $46 million in the prior-year period. Operating cash flow was $395 million and free cash flow reached $364 million.
Daily active users grew 12% quarter-over-quarter to 138 million, while hours engaged reached nearly 34 billion, up 17% quarter-over-quarter. Users over 18 years old represented 29% of global age-checked daily active users and 37% of U.S. age-checked daily active users.
Roblox repurchased 4.4 million shares for approximately $200 million during the quarter, leaving approximately $2.4 billion remaining under its current repurchase authorization. For Q4 2026, the company expects revenue between $1.47 billion and $1.58 billion, representing 4% to 12% year-over-year growth, while bookings are projected to decline 10% to 15% year-over-year.
Source: msn.com